Image | Item | Weight | Price | Description |
---|---|---|---|---|
Pistol | 2.5 | 5 | The Pistol won't do as much damage as the larger two-handed firearms, but it's easier to aim and ammo is easier to find, making it a good weapon for those with a low Firearms skill. | |
Pistol Ammo | 0.04 | 0.06 | Pistol ammo is quite easy to find and therefore not very expensive. | |
Shotgun | 7 | 10 | The Shotgun will do some serious damage up-close, but its short range and wide spread make it much less effective at a distance. | |
Shotgun Ammo | 0.1 | 0.13 | Shotgun Ammo is a less readily available than pistol ammo and therefore more expensive. Look in gun stores or buy it from traders. | |
Assault Rifle | 8 | 15 | The Assault Rifle is accurate at range and does a moderate amount of damage. It fires in bursts of 3. Ammo is harder to find than the pistol. | |
Assault Rifle Ammo | 0.05 | 0.13 | Assault Rifle Ammo is a less readily available than pistol ammo and therefore more expensive. Look in gun stores or buy it from traders. | |
Sniper Rifle | 12 | 20 | The Sniper Rifle does a high amount of damage but it's hard to aim and has a big kick, making it a better choice for those with a high Firearms skill. It also takes a long time to reload, and has a small clip which can make it difficult to use when being swarmed by enemies. On the other hand, due to its scope you can see further when carrying it. | |
Sniper Rifle Ammo | 0.06 | 0.25 | Sniper Rifle Ammo is quite hard to find. Look in gun stores or buy it from traders. | |
Rocket-Propelled Grenade Launcher | 15 | 100 | Congratulations, you found a Rocket-Propelled Grenade Launcher! Find something to blow up! | |
Rocket-Propelled Grenade | 5 | 10 | Warheads for the Rocket-Propelled Grenade Launcher are not easy to find. | |
Molotov Cocktail | 2 | 4 | Molotov Cocktails are unwieldy in combat but can be useful in a pinch if you've run out of ammo. They can be used to burn down wooden structures. | |
Cheap Vodka | 2 | 2 | Cheap Vodka can be used with other ingredients to make Molotov Cocktails, or Bandages. | |
Cloth | 0.1 | 0.06 | Cloth can be used with other ingredients to make Molotov Cocktails, or Bandages. If you don't have any Vodka to sterilize it, you can still use a cloth by itself as a low quality bandage. | |
Match | 0.01 | 0.25 | Matches can be used to make Molotov Cocktails. You also need some Cheap Vodka and a Cloth. | |
Chips | 0.5 | 1 | Potato Chips have very little nutritional value, but they taste so good. Mmm, chips. | |
Canned Food | 1 | 2 | Some Canned Food can still be found in the houses of the small towns that dot the desert, if you can get past their former inhabitants. | |
Gun Fetishist Magazine | 1 | 50 | A periodical for concerned citizens who wanted to be prepared for any eventuality. Now that the shit has actually hit the fan, it's this publication's time to shine! The many helpful insights to be found within its pages will boost your Firearms skill for as long as you are carrying it. | |
D.I.Y. Instruction Manual | 1 | 50 | Carrying this book will boost your Construction skill, enabling you to build a wider variety of buildings. (You'll also need a Toolbox and some building materials). You need to have a Construction skill of at least 1 to build anything. | |
Medical Textbook | 1 | 50 | Carrying this book will boost your Medical skill, which means when you bandage someone's wounds they will recover more quickly. | |
Health and Fitness Guide | 1 | 50 | Carrying this book will boost your Fitness skill, allowing you to carry more (especially if you have a backpack). A high Fitness skill also means you are more robust against damage, and can run further and fight hand-to-hand for longer without getting fatigued. | |
Farming Handbook | 1 | 50 | Carrying this book will boost your Farming skill, which means the crops you plant and water will have a higher yield. You need to have a Farming skill of at least 1 to plant crops. | |
Ear of Corn | 0.5 | 1 | You can eat this or plant it to grow more corn. To plant it you need to equip using [Equip] and then press [MainAction] to Plant. You need to have a Farming skill of at least 1 to plant crops. | |
Watering Can | 4 | 12 | Crops in the desert need plenty of water, so you should always make sure you plant them next to a well. You can equip the Watering Can using [Equip], fill it up at a well, then use it to water the crops. You can assign a character to do all this automatically (taking breaks to eat and sleep of course) by going up to some crops and pressing [AlternateAction] to Farm. | |
Toolbox | 10 | 20 | You can equip your Toolbox using [Equip], then press [MainAction] to build something. You need a Construction skill of at least 1. A higher Construction skill will enable you to build more elaborate structures. You'll also need to find the appropriate building materials (e.g. Wood, Concrete, Chicken Wire). And you'll need a Backpack to carry them in. | |
Cement | 50 | 8 | Cement can be used to build Bunkers and as the foundation for Wire Fences and Wells. You'll need a Toolbox, a Backpack and a high enough Construction skill. | |
Chicken Wire | 30 | 4 | Chicken Wire can be used to build Wire Fences, which are hard to build due to the materials needed, but have the advantage that they are not damaged by Molotov Cocktails. You'll a need Toolbox, a Backpack and a high enough Construction skill. | |
Corrugated Iron | 0 | 0 | Deprecated! | |
Wood Planks | 25 | 2 | Wood Planks can be used to build Shacks, Outhouses, Watchtowers and Barns. You'll need a Toolbox, a Backpack and a high enough Construction skill. | |
Bunny Wabbit Backpack | 2 | 20 | A small backpack that was probably used by a child to take her books to school before the SHTF. Despite its small size you can still manage to stuff a decent amount of ammo, supplies and weapons in it. (Having a higher Fitness skill helps too). | |
Backpack | 2 | 40 | A Medium-Sized backpack. Having one of these in your inventory moderately increases the amount you can carry (also dependant on your Fitness skill). | |
Large Backpack | 2 | 60 | A Large backpack that probably belonged to a hiker. Having one of these in your inventory massively increases the amount you can carry (also dependant on your Fitness skill). | |
Gold | 0.01 | 1 | Gold is a useful medium of exchange in the absence of a central government. | |
Water | 1.25 | 1 | It's important to drink regularly in the desert heat. Press [Inventory] to view info on your selected character, if their thirst bar gets too high they will need to drink something. (They will do this automatically when you're not controlling them) | |
One Dollar Bill | 0.002 | 0 | Green pieces of paper with pictures of George Washington on them. | |
One Hundred Dollar Bill | 0.002 | 0 | Green pieces of paper with pictures of Benjamin Franklin on them. | |
Framed Photograph | 1 | 0 | A Framed Photograph of young woman. | |
Dejado Car Park Key | 0.01 | 0 | The key to the car park in Dejado. | |
Gun Store Key | 0.01 | 0 | The key to the gun store north of Sienna. | |
Insulin | 0.01 | 60 | Insulin is a hormone produced by the pancreas in healthy individuals. It causes cells in the liver, skeletal muscles, and fat tissue to absorb glucose from the blood. People with type 1 diabetes cannot produce their own insulin, and therefore require it from an external source, such as injection, in order to survive. | |
Antigen (Green Strain) | 0.01 | 20 | Heals the Green Strain of the infection. The Green Strain was the first to appear. It takes a week to gestate, and no symptoms are visible for most of this time. The antigen must be administered during this time. | |
Antigen (Blue Strain) | 0.01 | 50 | Heals the Blue Strain of the infection. The Blue Strain appeared shortly after the Green Strain antigen was first developed. It only takes a day to gestate. The antigen must be administered during this time. | |
Antigen (Red Strain) | 0.01 | 100 | Heals the Red Strain of the infection. The Red Strain appeared shortly after the Blue Strain antigen was first developed, and is considered the knockout blow that finally caused the total collapse of civilization. It takes over an individual very quickly, so the antigen must be administered as soon as possible. | |
Bandages | 1 | 5 | If you are wounded you will need to apply Bandages to stem any further Blood Loss. Once you have been bandaged you will stop losing blood, but it will still take you some time to recover - the amount of time is dependant on the Medical skill of the person doing the bandaging. | |
Locket | 1 | 5 | A Golden Locket that looks like it might have sentimental value to someone. | |
Silver Locket | 1 | 10 | A Silver Locket that looks like it might have sentimental value to someone. | |
Strange Metal Cylinders | 1 | 0 | They're green and cylindrical. Looks military maybe? | |
Empty Propelling Charge Containers | 1 | 0 | The propelling charge for a rocket-propelled grenade - this is the bit that launches the projectile out the barrel before the rocket sustainer motor kicks in. | |
Empty Food Wrappers | 1 | 0 | A pile of empty food wrappers - looks like someone stayed here for a while and forgot to clean up after themselves. | |
Cactus Springs Police Station Key | 0.01 | 0 | The key for the Police Station in Cactus Springs. | |
Buckeye Hospital Key | 0.01 | 0 | The key for the Hospital in Buckeye, a town to the south-west. | |
Corpse Valley Barricades Key | 0.01 | 0 | The key for the gates to Corpse Valley, a town to the north. | |
Pequeno Canyon Pharmacy Key | 0.01 | 0 | The key to the pharmacy in Pequeno Canyon, a town to the north-west. | |
Red Sands Hospital Key | 0.01 | 0 | The key to the hospital in Red Sands, a town to the south. | |
Johnny Casey's House Key | 0.01 | 0 | The key to Johnny Casey's house. | |
Cornelius Chacon's head | 0.01 | 0 | This should suffice to prove he's dead. | |
Los Ceros Prison Key | 0.01 | 0 | The key to a prison cell in the restricted area of Los Ceros base. | |
Black Butte Mansion Key | 0.01 | 0 | The key to Black Butte Mansion. | |
Hollow Rock Farm Key | 0.01 | 0 | The key to Hollow Rock Farm. | |
Knights of Purity Cell Key | 0.01 | 0 | The key to a prison cell in the Knights of Purity's base. | |
Grand Army Cell Key | 0.01 | 0 | The key to a prison cell in the Grand Army's base. | |
Monkey Wrench Gulch Pharmacy Key | 0.01 | 0 | The key to the pharmacy in Monkey Wrench Gulch, a town to the east. | |
F.E.M.A. Cell Key | 0.01 | 0 | The key to a prison cell in the F.E.M.A. compound. | |
Felipe Espinosa's notepad | 1 | 0 | Pertinent thoughts and observations of one Felipe Espinosa. | |
Clara Allison's notepad | 1 | 0 | Reports written by Clara Allison, F.E.M.A. administrator. | |
Al Martin's notepad | 1 | 0 | A notepad found on Al Martin's corpse. | |
Heavy Duty Battery | 20 | 0 | This could be useful at some point. | |
Small Fridge | 60 | 0 | This could be useful at some point. | |
Solar Panel | 40 | 0 | This could be useful at some point. | |
Seeds | 1 | 0 | Safflower (Carthamus tinctorius L.) is a highly branched, herbaceous, thistle-like annual plant. Safflower is native to arid environments having seasonal rain. | |
Neural Imaging System | 2 | 100 | The instruction manual indicates that this is a prototype for a top-secret device being developed by the government which would scan a person's brain waves (the tiny pulses of electrical energy produced when neurons in the brain interact with each other) in order to build a picture of their personality, memories, and opinions. Apparently some scientists hoped this device could be re-purposed to research the brain activity of people who had been infected. They're all dead now though. You can equip the device using [Equip], go up to someone and press [MainAction] to get a detailed read-out. More conveniently, so long as someone in your community has possession of this device, whenever you need someone to do something for you you'll see a display indicating their opinion of you - the axes are Approval and Respect. | |
Bible | 1 | 20 | Books can be useful as gifts, if you want to get into someone's good graces. But make sure you find the right book for the right person! Bibles are a good gift for religious folks. | |
Classic Novel | 1 | 20 | Books can be useful as gifts, if you want to get into someone's good graces. But make sure you find the right book for the right person! Classic novels are appreciated by the intellectual, or the merely pretentious. | |
Detective Novel | 1 | 20 | Books can be useful as gifts, if you want to get into someone's good graces. But make sure you find the right book for the right person! | |
Chick-Lit Novel | 1 | 20 | Books can be useful as gifts, if you want to get into someone's good graces. But make sure you find the right book for the right person! | |
Sci-Fi Novel | 1 | 20 | Books can be useful as gifts, if you want to get into someone's good graces. But make sure you find the right book for the right person! Sci-Fi novels make great gifts for nerds. | |
Tasteful Erotic Novel | 1 | 20 | Books can be useful as gifts, if you want to get into someone's good graces. But make sure you find the right book for the right person! | |
Pack of Cigarettes | 0.5 | 20 | Cigarettes can be useful as gifts, if you know someone who smokes and you want to get into their good graces. | |
Box of Chocolates | 1 | 20 | Chocolates can be useful as gifts, if you want to get into someone's good graces. Chocolates tend to be more popular among women, for some reason. | |
Fine Wine | 2 | 20 | Fine Wine can be useful as a gift, if you know someone who is a connoiseur and you want to get into their good graces. | |
Bullet-Resistant Vest | 5 | 40 | Carrying a Bullet-Resistant Vest will protect your arms and torso from bullets, until it disintegrates. Your legs and head are still vulnerable, however, and you won't be protected from other kinds of damage. |
Item
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